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Quake3Bits (July 19, 2008 at 12:50 pm)
The purpose of using a box is to illustrate some simple face removal before doing anything complex.
hale992 (July 19, 2008 at 11:48 am)
u should have started with a plane so you dont have to waste time deleting excess verts
conmak7 (June 5, 2008 at 1:24 am)
really? oh probebly crysis so they can show so many trees at once.yeah dude its so sweet. i can put so many trees in my maps with it haha.
Quake3Bits (June 4, 2008 at 11:28 pm)
Yes, it's called "instancing", most games use some form of it.
conmak7 (June 4, 2008 at 10:56 pm)
you should actualy look up static meshes yourself and read about how they use them, its pretty cool.it aparently dosnt make a difference how many times you use the same model. it only renders it once.so it dosnt matter if you have the model once, or 100 times, it shouldnt make a difference.oh and by they way, we should moce this convo over to messages cuz our convo dosnt have very much to do with the vid at all.
conmak7 (June 4, 2008 at 10:53 pm)
yeah i do that, but i always get stuck on detail.so yeah, thats a good idea, im gonna have to do that.but i personaly start with terrain then work from there, adding buildings and trees and stuff later.i actualy dont think ut uses nurbs cuz i had never even herd of them until i started messing around with maya 8.5 and 3ds max 9.so it is still pretty new to me.and i dont beleve ut uses patches at all.its all brush work and static meshes which are basicly models. and terrain.
Quake3Bits (June 4, 2008 at 3:28 am)
The proper way to build anything for a game is to *PRE-PLAN*, that's very important. You rough out what you want, block out buildings and structures, test game-play, tweak and modify layout accordingly. Once all that's locked down you *then* you start to detail up and add form to structures.Re: UT, you should have mentioned that's where you were coming from because, as I said above, 'patchs' are used ostensibly in a different way in that game when compared to idtech.
conmak7 (June 4, 2008 at 3:16 am)
what do you mean i should have said ut?but if they use models in terrain, what if you wanna do little tweaks and adjustments on your terrain?
Quake3Bits (June 4, 2008 at 1:50 am)
Oh you should have said UT, they use patches just for terrain iirc, QW (idtech) use models for terrain; you can use patches but it won't be MegaTextured. See katsbits for a tute on using patches like that.
conmak7 (June 4, 2008 at 12:30 am)
alrighty. thanks man.yeah, im more of an unreal engine guy.but i want to learn at least two engines before i graduate from high school, cuz that will really help if i know both really well.so you know, im just trying to learn as much as posible so it is easier later.cuz you learn better when your younger.but yeah i like to use patche meshes for terrain, it works quite well.but how do they do terrain in quake wars?is it a model? or a patch or a specal terrain tool or something? |