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kmkmkmkm (November 30, 1999 at 12:00 am)
nonono only human brainSutaSafaia you can't make it? i can. 1,5minutes. plz try it.
Rachan1337 (November 30, 1999 at 12:00 am)
.........damn.......thats awesome
SuperAnimeBros (November 30, 1999 at 12:00 am)
Ok...ok...3 words....Oh...my....god 0_o
CuteLittleBabyGirl (November 30, 1999 at 12:00 am)
pretty cool
TNXcrew (November 30, 1999 at 12:00 am)
it has to do with collisons handeled with older hardware an passing to an object with 1 frame, no recoding or cheats were used i can assure u
KosukeKGA (November 30, 1999 at 12:00 am)
Mario's hitbox didn't touch the spike balls. This is how the physics of SMW work. You can go that far in. If me had moved a pixed more, he'd die.
theones77 (November 30, 1999 at 12:00 am)
ummmmmmmmmm, is this hack urs?
FelineIce (November 30, 1999 at 12:00 am)
He fell off yoshi the moment he would have got the hit...if you add in the laggy sound it dose work like that. Once you figure out when it really dose happen.Now...can Mario get back ONTO yoshi that quickly and still continue the game looking like he did not do it? Then this opens someone added the "yoshi" hit sound effect.And I played SMW...real...so I know some...but not everything.More % to realness.
SutaSafaia (November 30, 1999 at 12:00 am)
I've played the original SMW rom and you definately can not get as far into the obstacles as they are in that level. I have no idea if they changed how the obstacles work or what but it gives the level a very "fake" feeling to it. The design is great, the whole getting through it without moving is great, etc etc...BUT...it just seems to lose something when you can pass through an obstacle like that.
FelineIce (November 30, 1999 at 12:00 am)
Ah i just seen something. The end boss...huh...if the only dose that then yes this level is real but...if Lunar Magic can't change the pattern to that OR...if its totaly random...then...hmmm...well it seems real and not edited so..its in the 90% real area. Also I guess you could keep doing this till it did work out...wow. |