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TSO's terrain map development (as of Apr 17, 2008)

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This is the new method of how I create my 2D game's terrain map, much different than the earlier method. Although slower to work on, it offers many advantages. First, I can get a real up-close look at the landscape in real time (and go back to check the slopes in the short run). In addition, I can also focus on my numerous visions I've had for several months now. Why am I redoing the landscape when I just did it a month ago? The previous version had a constant waving effect, which was unrealistic. I soon thought, why not use the game engine to build the terrain instead? I did just that with a few bits of tweaking and got it working in only a few hours. I fixed the bugs I had then went at the real thing. I have it so that each change I make to the landscape's shape is saved. The landscape uses the snow texture for high contrast and the clouds are fake so I can tell where they are to help enforce my visions for the mountains. Compared to the previous version of this, there have been a few changes as well, most notably number formatting (to provide commas and, very rarely, use my special exponential form (where, instead of "1.12345E+12", it's "1.12345E12"). Sprintf doesn't seem to have a flag for either commas nor getting rid of the plus sign in exponential form). I've also optimized the special effects for the ground, redone the grass texture, and added a darkening effect for underwater, of which was not present in the last video of this. The design of the landscape, however, is still generally the same. In the video, I've mentioned of a few problems I have yet to work out, of which I don't know the solutions to at the moment I made the video.

Channel: People & Blogs
Uploaded: April 17, 2008 at 9:43 am
Author: ulillillia

Length: 09:40
Rating: 4.78
Views: 2012

Tags: blog  development  landscape  map  narrated  Olympics  Supernatural  terrain  video  

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SubliminalPeni (June 23, 2008 at 4:10 am)
I am a psychologist trainee. I have read much of your website and am very interested in you because you are unlike anyone else I have ever met. You are a very special man. If you ever want to talk about life and/or life's problems please feel free to message me.
jingfongjimmy (June 11, 2008 at 11:33 pm)
i find you incredibly interesting, ulillillia. you provide a very public look into what would have been a very private life if we didn't have the internet.
ulillillia (June 2, 2008 at 9:02 pm)
I haven't made any further progress since I completed the terrain. I'm involved with FF7 (I've already got more than a dozen videos of it, and a few more still remain - Ruby weapon and, probably, a tutorial on how to get a gold chocobo using the breeding method.
crushkill (June 2, 2008 at 8:25 pm)
yeah im interested to see your developments recently!
ulillillia (May 28, 2008 at 6:06 pm)
I'm involved with Final Fantasy 7 at the moment so it'll be a while, again. I have a lingering problem with the character involving rotations where curved parts are jagged upon the rotation. I've also got motive toward my story as well. I've had similar bursts and stalls with the 2.4 version as well and I'm expecting this to happen.
tooplex (May 28, 2008 at 2:09 am)
No updates lately to your game ulillillia?
Brock2097 (May 12, 2008 at 3:36 am)
Game looks like it's going to be a lot of fun, great work!! Wish I could make something like that. Can't wait to see the finished game.
ulillillia (May 7, 2008 at 9:52 pm)
The character's motion is intended to be roughly that of the 2.4 version, though with enhancements due to both water and slopes. Stopping (slamming on the brakes) has 100 mph per second deceleration. I only have it abruptly stop here for ease of control for doing this. Version 2.4 only had 8 challenges, but 3.x, so far, has 48 with a > 99% chance of 56 being available (planned ones). Read the overview document for 3.x for details (for the unclassified features and for what I have planned).
ManfredMitchum (May 6, 2008 at 11:23 pm)
I suggest not having the character abruptly stop when you let go of the arrow key because it might be a bit too much. just in my opinion, maybe make it so that the character does not stop, but it becomes easier to make him stop and doesn't slide as much. also, will there be more games/challenges in this version??
ulillillia (April 27, 2008 at 8:55 pm)
Very rarely. The only time Audacity is used now is when I record vocal tracks for video game videos. The second stage, Virtual Dub, has all the rest of what I need in the "audio" menu. Virtual Dub Mod is too confusing for working with audio.
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